Principle Narrative Designer at CD Projekt RED, former Quest Design Lead for The Witcher 3: Wild Hunt. I started working for CDPR in 2008 as a QA Specialist, and moved on to Design shortly after. I'm passionate about video games and always looking for ways to improve immersion within our games.
Quest design in The Witcher 3
Lecture will describe process of quest design in The Witcher 3 - our pipelines, issues we encountered and our solutions to those. It'll contain both our assumptions from early stages as well as practical examples from the development process.