Success on mobile without a publisher: is it possible?
Is it still possible to succeed on mobile if you release your game without a publisher? The field study from FGL game development community (which consists of 45 000 developers) says yes. This talk considers the question of game promotion, community building time and money investment, which lead to success. To avoid survival bias we analyzed the fail stories as well, so, you'll get a weighted view to the question: to release independently or with a publisher?