GameDev Areathis projects is a part of GameDev Area initiative
Nathan Cheever
Hangar 13

Nathan Cheever

Lead World Designer

With almost 20 years of experience, he has helped create AAA+ titles through innovative designs, adaptive methods, and collaborative efforts. Prior to game design, his focus was in film and graphic arts. This knowledge has helped him to maximize the player's experience with its presentation, pacing, risk, and reward. By knowing your audience and understanding mood, tone, and framing, an emotional impact can be achieved through gameplay! Developing games lets him feed his passion for creating something exciting that people talk about for years to come.

Some of the games Nathan worked on
Nathan on Game Access '17

New Bordeaux – The city of Mafia III
Mafia III's Nathan Cheever (Lead World Designer) and Petr Zavesky (Lead Architect) share the history, process, and challenges creating New Bordeaux, their fictional version of New Orleans. Topics for Hangar 13's project will include the collaboration of art and design, the role of architecture, landmarks, 1960's culture, and player accordance. The city became more than a place - it became a unique character!